@startuml
sprite $rectangle_ad [48x48/16] {
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001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFBCFFFFFFFFFFFFFFFEAEFFFFFFFFA00
00AFFFFFFFFFFFFF7008FFFFFFFFFFFFFD002FFFFFFFFA00
00AFFFFFFFFFFFFE0000EFFFFFFFFFFFF9000CFFFFFFFA00
00AFFFFFFFFFFFF600007FFFFFFFFFFFF9000CFFFFFFFA00
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00AFFFFFFFFFFF60000007FFFFFF600000000CFFFFFFFA00
00AFFFFFFFFFFE00010000EFFFF6000000000CFFFFFFFA00
00AFFFFFFFFFF6000870007FFFD0000100000CFFFFFFFA00
00AFFFFFFFFFE0001FE0000EFF80008FE2000CFFFFFFFA00
00AFFFFFFFFF60005AA40007FF6000FFF8000CFFFFFFFA00
00AFFFFFFFFE000000000000EF7000BFF5000CFFFFFFFA00
00AFFFFFFFF60000000000007FB0000640000CFFFFFFFA00
00AFFFFFFFE00000000000000FF3000000000CFFFFFFFA00
00AFFFFFFFC0007BBBBBB6000EFE200000000DFFFFFFFA00
00AFFFFFFFF504FFFFFFFF306FFFF71003306FFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
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006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000
0002DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD1000
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}


!define FA6_RECTANGLE_AD(_alias) ENTITY(rectangle,black,rectangle_ad,_alias,FA6 RECTANGLE_AD)
!define FA6_RECTANGLE_AD(_alias, _label) ENTITY(rectangle,black,rectangle_ad,_label, _alias,FA6 RECTANGLE_AD)
!define FA6_RECTANGLE_AD(_alias, _label, _shape) ENTITY(_shape,black,rectangle_ad,_label, _alias,FA6 RECTANGLE_AD)
!define FA6_RECTANGLE_AD(_alias, _label, _shape, _color) ENTITY(_shape,_color,rectangle_ad,_label, _alias,FA6 RECTANGLE_AD)
skinparam folderBackgroundColor<<FA6 RECTANGLE_AD>> White
@enduml